¼öÁ¤µÈ ÆÄÀÏ GameLib2010\GameLib\src\GameLibs\Modules\Scene\src\ColisionMesh.cpp ----------------- ¼öÁ¤»çÇ× (abs·Î °Ë»öÇϸé 6°³°¡ ¶ã°ÍÀÔ´Ï´Ù.) ±âÁ¸ float e = abs( a[ mAxis ] ) + abs( beginT * b[ mAxis ] ) + abs( mInner.mLine ); -> ¼öÁ¤ÈÄ float e = GameLib::Math::abs( a[ mAxis ] ) + GameLib::Math::abs( beginT * b[ mAxis ] ) + GameLib::Math::abs( mInner.mLine ); ----------------- ¿øÀÎ ±âº»ÀûÀ¸·Î vs¿¡¼­ Áö¿øÇÏ´Â absÇÔ¼ö¿ÍÀÇ Ãæµ¹